Skip to content

Cart

Your cart is empty

Article: The Ear, Not the Gear

The Ear, Not the Gear

  |  Written by Randy Thom
It’s sad so many people think that the main thing you need to do to master an art is to master the tools. Learning how to speak, or to sing, is not mainly about getting good at moving your lips, tongue, vocal cords, diaphragm, and controlling your breath. Becoming a great speaker or singer is mainly about learning what to say or sing. It almost always takes a long time, many years, and a considerable amount of luck, to get really good at it.

The same is true for recording sound effects. In the online forums I follow that are dedicated to sound collecting and sound design, nearly all the questions asked by newbies and semi-pros are about recording a processing technology. The prevailing attitude seems to be “If I could only get my hands on the right gear, and figure out how to use it, I could be great.”

Only rarely does anyone ask “What should I record?” Even though that is always the most important question. And I’m not only talking about the sound itself, but also the context in which you make the recording. Because the context will tend to shape the sound far more than the gear you use to record it. 




Here’s an example… When I was hired by Ben Burtt to find and record sounds for “The Empire Strikes Back,” I didn’t have a huge amount of experience. I had spent several months recording sound effects in the field for “Apocalypse Now” immediately before Ben hired me, but before “Apocalypse” I had minimal practice collecting sounds. Walter Murch had hired me on that film mainly because of my attitude, not my recording chops. I had never worked on a film before.
 
One of the many new sounds Ben wanted to find/create for “Empire” was the locomotion of the Imperial Walkers, aka “AT-ATs.” They were huge, four-legged vehicles that walked a little like enormous mechanical horses, and like the Trojan Horse, troops were inside.
 
Ben didn’t give me any specific instructions for finding sound elements that might work for the Walkers’ leg movements, except that they had to be “organic,” not electronically synthesized. So, job number one for me was to use my imagination and knowledge of real-world sounds to identify potential candidate sounds.
 
The Walkers look like they’re made of metal. They flex at the “knee,” so there needed to be a “rolling” kind of sound in addition to the impacts when their “joints” locked, and their feet hit the ground. We could have created these sounds in a foley stage, and by pitch shifting and adding reverb we could have made those recordings believable in terms of scale. But Ben and I both thought that a better approach would be to find some kind of very large mechanism out in the world that was already nearly the scale we needed. But what might that be?
 
This was 1980, so there was no internet to rely on. I started brainstorming and making lists of possible things to record. I had a hunch that some kind of factory or industrial plant might have machines that could contribute useful sounds. I started browsing through telephone book “yellow pages,” which were basically phone numbers for businesses of various kinds, and I was looking for key words like “metal,” “foundry,” “forge,” “stamping,” etc. There were quite a few metal-working plants in the general area where I lived that specialized in fabricating, stamping, and cutting large pieces of metal. I started making phone calls.

When you call people out of the blue, asking to come to their workplace and record sounds, you get rejected a lot. But some will be curious enough to say yes. I toured five or six places where I did record some sounds, but none had the “magic bullet” I was looking for. Finally, I found myself in a very large factory that specialized in cutting sheet metal. The machines that cut the metal were called metal shears, and they had a cutting blade a little like a guillotine, but the actions the machine took to feed the metal into the guillotine, cut it, then feed the next piece through made this wonderful multi-syllable sound that I knew immediately could be a great candidate for our Walkers. Part of the process was pneumatic, so you got this air-under-pressure sound that I had never imagined the AT-AT making, but now it seemed so right. Lucky for me and for the movie, Ben loved the sound too, and it’s the main set of elements you hear as the Imperial Walker movement.
 
My point is this… the “ear training” necessary to imagine the sounds I might record, and the research I had to do to find the sounds, were both SO much more important than the microphones and recorder I was using, in terms of getting cool sounds into the movie. So please, the next time you’re online in a sound design forum, ask a question or two about WHAT to record, given your specific goals for a project, and please don’t only ask about mics, recorders, plug-ins, etc. You may think you already know exactly what to record. If you do, you’re a better sound designer than I am.
 
Randy Thom

Get Free Sound Effects by subscribing to our newsletter

SIGN UP