Avoiding Spectral Logjams
Having designed, edited, and mixed the sound for hundreds of action sequences, I can testify that the biggest problem to overcome is usually having too much sound.
The “too much sound” comes in several forms. The most basic one is simply having too many simultaneous, individual sounds competing for attention. We sound designers tend to be afraid of having produced too few sounds for a given sequence, and in trying to allay that fear, we produce too many.
The classic mistake is to throw several mediocre sounds at a given moment in the hope that when they play together some kind of magic will happen to turn the moment into something better than mediocre. It rarely does, and you wind up with a bunch of average sounds masking each other into noise. The solution is to have fewer sounds and better sounds. That’s where creativity is necessary, as opposed to throwing a ton of gunk at the canvas and praying the mixer will somehow make it beautiful. Yep. I’ve been guilty too.